Star Wars Jedi: Survivor doesn’t need the Force to play at 8K… just the Nvidia RTX 4090

How does the best Star Wars game in years perform at 8K?

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PC built byStormforce Gaming

Motherboard:Asus PRIME Z-790P LGA 1700Processor:Intel Core i9-13900K, 24 Cores / 32 ThreadsCPU Cooler:Corsair iCUE H100i 240mm ELITE CAPELLIX Liquid CPU CoolerGPU:Nvidia GeForce RTX 4090Storage:1.0TB Seagate FireCuda 530 M.2 NVMe SSDCase:Corsair iCue 5000X RGBRAM:Corsair Vengence 32GB DDR5 4800MHzScreen:LG 55NANO966PA

I’ll be honest: after being a fan for decades, I’m a bit burned out onStar Wars. While the low point of the entire franchise remains the woefulEpisode II: Attack of the Clones, recent entries have been rather poor, despite a fewAndor-shaped highlights.

I haven’t even bothered with the third season ofThe Mandalorianyet, but I’ve been hearing some very good things aboutStar Wars Jedi: Survivor, the latest game set in a galaxy far, far away, and that got me wondering: could playing what’s been billed as the best Star Wars game for years in glorious8Kresolution help reignite my love of the franchise? Or, like the 15-year-old me afterThe Phantom Menace, will I be left confused and disappointed?

So, to putStar Wars Jedi: Survivorthrough its paces at 8K, I fired up our powerful 8K gaming PC, built byStormforce Gaming, which comes with anNvidiaRTX 4090 GPU - still the most powerful consumer graphics card in the world with 24GB of GDDR6X memory with a 384-bit interface and 21Gbps memory speed. If you’re in the UK, you can orderthe same high-end setup from Stormforce Gaming.

I have a bad feeling about this…

I have a bad feeling about this…

I try to keep optimistic when loading up games to play in 8K these days, mainly because of just how powerful the RTX 4090 is, and also how well a lot of games I’ve tested run at 8K, especially if they use DLSS, a form of AI-powered upscaling that can help reduce the workload on a GPU when playing games at high resolutions.

Essentially, it allows games to run much better, even at 8K, and I’ve seen it make the difference between an unplayable slideshow of a game, and an enjoyable ultra-ultra-high-definition extravaganza.

However, there were a few things that made me slightly worried asStar Wars Jedi: Survivordownloaded (it’s an epic 120GB on PC, so gird your internet connections). For a start, there was no mention of DLSS support for the game, which could make playing at 7,680 × 4,320 tricky.

Also, there had been early reports that the PC version ofStar Wars Jedi: Survivorwas suffering from performance issues. This is frustrating, as despite this being one of the best times to be a PC gamer, there’s been a recent spate of ports with sub-par performance and other issues. For any PC gamer that’s been playing as long as I have (oh god, I’m old), this will undoubtedly bring back memories from the dark days when game publishers seemed to forget about PC gamers, instead concentrating on consoles, leading to rushed and ultimately rather garbage PC versions.

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So, when Star Wars Jedi: Survivorhadfinallydownloaded, it was with a fair bit of trepidation that I clicked the icon and loaded the game.

Hello there

The good news is that I was very pleasantly surprised.

With all the graphical settings set to their highest ‘Epic’ level, including with ray tracing on for realistic lighting effects, the game certainly struggled, hitting 21.6fps (frames per second) on average, and dropping down to just 16fps. However, there were some promising signs. For a start, the game didn’t crash or refuse to run as I had feared. Animations were certainly choppy, but the game was kind of playable.

Star Wars Jedi: Survivorhas combat that relies heavily on well-timed attacks and parries, which means you want the game to be as fast and fluid as possible. So, while you wouldn’t want to play it at 21.6fps, it wasn’t thecompletehorror show I was expecting. There was, however, a weird side effect where a faint image of the game from before I switched resolutions remained on screen, sort of like a shadow.

Another thing that struck me straight away was how good the game looked (apart from the ghosting). The beginning takes place on a planet (no spoilers, but you can probably guess what it is) that is one large, bustling city. With grimy back alleys, flying cars, and neon lights, it reminded me of the fantasticCyberpunk 2077– and a lot of the environmental effects really benefit from ray tracing’s realistic lighting and reflections. To really get the most out of the immersive atmosphere of the game, you want ray tracing turned on. The issue is, ray tracing isextremelytaxing on hardware, and having it turned on can seriously nuke your performance.

However, there was another ray (trace) of light: whileStar Wars Jedi: Survivordoes not have DLSS support, it does supportAMD’s similarFidelityFX Super Resolution 2, which also uses clever upscaling tricks to lessen the burden on your GPU when playing at high resolutions. I was recently very impressed with how it worked withResident Evil 4in 8K, so I had high hopes I could increase the performance ofStar Wars Jedi: Survivorwithout sacrificing too much visual splendor.

Another win for AMD

While FidelityFX Super Resolution 2 is AMD tech, it’s not limited toAMD GPUs, unlike Nvidia’s DLSS, which is exclusive to its own cards.

Switching it on and setting it to ‘Quality’, which minimizes the amount of upscaling performed to improve graphical fidelity while sacrificing performance gains, the average frame rates leapt to 37.9 fps, peaking at 43fps.

This instantly made the game feel better, passing the 30fps barrier that I believe is the minimum a game needs to hit to be playable. The game looked just as good as at native 8K, especially in scenes with bright neon lighting and lightsaber effects, and best of all, there was no sign of the weird image ghosting I saw at native 8K.

Switching FidelityFX Super Resolution 2 to ‘Balanced’ saw another leap to 45.8fps on average, with a maximum frame rate of 54.1fps recorded.

Again, the game felt a lot more responsive, and it still looked fantastic. While the image was softer than when the game was running at native 8K, it wasn’t that noticeable, especially during scenes where there was a lot of movement. The fluidity of the gameplay more than made up for this.

I then switched FidelityFX Super Resolution 2 to Performance mode, which uses a lower starting resolution to upscale to 8K, so performance improvements are larger, but image quality can take a hit.

With this setting, the game hit 56.3 on average and even exceeded the goal of 60fps, which is the highest frame rate you can currently experience at 8K due to hardware limitations of modern displays.

Edges around the player character and some objects became fuzzier, however, leading to a noticeably less sharp image. However, this didn’t drastically impact my enjoyment of the game, and with the atmospheric lighting and reflections still intact, it remained a fantastic-looking game. At this frame rate, it also allowed me to really enjoy exploring the world. It was once again a thrill to be in the Star Wars universe.

Finally, I switched FidelityFX Super Resolution 2 to Ultra Performance mode. There was another slight dip in image quality, but I was now hitting 59.6fps on average. The game felt fast and fluid, even in high-paced fights where timing is essential, and it still looked fantastic – as all graphical settings remained on ‘Epic’.

Once again, we’ve got a visually ambitious game that can play at 8K, an increasingly common scenario that I’m really excited about. Both DLSS and in this case, FidelityFX Super Resolution 2 have really shown how we can now enjoy ground-breaking graphics at incredible resolutions without sacrificing performance.

Perhaps best of all, it reminded me that despite my misgivings about certain entries in the franchise, when the stars align and things turn out well, I still love the Star Wars universe, and I’m looking forward to exploring it more. It’s been a while since I was last able to say that.

Matt is TechRadar’s Managing Editor for Core Tech, looking after computing and mobile technology. Having written for a number of publications such as PC Plus, PC Format, T3 and Linux Format, there’s no aspect of technology that Matt isn’t passionate about, especially computing and PC gaming. He’s personally reviewed and used most of the laptops in our best laptops guide - and since joining TechRadar in 2014, he’s reviewed over 250 laptops and computing accessories personally.

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