Final Fantasy 16 is taking accessibility seriously, showing off features in new trailer

Focused

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Square Enix has unveiled a new trailer forFinal Fantasy16, showing off accessibility-friendly Story-Focused Mode.

Releasing for thePS5on June 22,Final Fantasy 16is just around the corner, and fans all over the world are getting ready to enjoy Square Enix’s latest offering. However, unlike the majority of previous titles in the series,Final Fantasy 16has moved away from the traditional turn-based combat formula. LikeFinal Fantasy 15before it, the developers have opted for a real-time combat system with an emphasis on cinematic action.

However, Square Enix has not left fans in the cold and is offering a gentler Story-Focused Mode for those less familiar or less comfortable with real-time battles. The mode slows down the pace of combat, slowing down time so players can dodge and attack more easily, while also offering an auto-evade option. The trailer also hints that “multiple accessibility options can be tailored this way, allowing players of all skill levels to experience [protagonist] Clive’s story without sacrificing the fun.”

Looking atthe trailer, the new mode seems to replace more challenging mechanics with Quick Time challenges, a welcome change for those looking for an easier ride.

Access granted

Access granted

Accessibility remains a crucial part of modern game design and, while it is impossible to design a gameplay system that can mean all things to all people, it is excellent to see more developers taking accessibility seriously.

Difficulty modes have existed in video games since the medium’s beginning, accommodating players of different skill levels. However,Final Fantasy 16is going one step further with its accessibility options by allowing players to customize the combat experience to fit their needs.

On top of these welcome new features,Final Fantasy 16also boasts thetimely accessories system, which allows players to equip accessories that make the game easier in specific ways. If there’s a particular mechanic that you don’t get on with, you can sidestep it while keeping others that you might enjoy.

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Since its earliest incarnations, Final Fantasy has been all about immersive storytelling and generous worldbuilding

Since its earliest incarnations, Final Fantasy has been all about immersive storytelling and generous worldbuilding. It’s great to see that Square Enix isn’t allowing the addition of a more action-oriented combat system detract from its commitment to delivering these experiences to all sorts of different people.

It’s my hope that the trend we’re seeing towards improved accessibility across the medium will help ensure that these great experiences reach wider audiences and touch the lives of a broader range of people. After all: video games are for everyone.

An editor and freelance journalist, Cat Bussell has been writing about video games for more than four years and, frankly, she’s developed a taste for it. As seen on TechRadar, Technopedia, The Gamer, Wargamer, and SUPERJUMP, Cat’s reviews, features, and guides are lovingly curated for your reading pleasure.

A Cambridge graduate, recovering bartender, and Cloud Strife enjoyer, Cat’s foremost mission is to bring you the best coverage she can, whether that’s through helpful guides, even-handed reviews, or thought-provoking features. She’s interviewed indie darlings, triple-A greats, and legendary voice actors, all to help you get closer to the action. When she’s not writing, Cat can be found sticking her neck into a fresh RPG or running yet another Dungeons & Dragons game.

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