Cyberpunk 2077’s design had one key flaw, says developer
Cyberpunk 2077’s design had one key flaw, says developer Pathing error When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works. Cyberpunk 2077 developer and level designer Miles Tost has given his best assessment of what exactly went wrong with the level design in CD Projekt Red’s sci-fi RPG. In a panel at the Game Developers Conference (GDC), Tost took the opportunity to offer observations as to his own level design philosophy as well as his account of where the team could have done better withCyberpunk 2077....